BIO
Personal Profile
Hi there, I'm an energetic and ambitious person with an insatiable enthusiasm for life and an endless reserve of drive. In my professional sphere, I offer a strong commitment, meticulous attention to detail, and a refined sense of aesthetics.
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My educational background is quite eclectic, covering areas such as pharmaceuticals, nutritional science, business studies, marketing, and even entrepreneurship. Yet, it was the captivating world of consumer technology that truly sparked my fervor.
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Outside of work, my hobbies are as diverse and lively as I am. I revel in artistic endeavors like painting on canvas, immortalizing the allure of landscapes and buildings through my lens, and diving deep into role-playing games. Whether navigating the real or digital worlds or channeling my impressions onto various mediums, creation is where I find my greatest joy.
2021-2022
Hult International
Business School
2020-2021
Hult International
Business School
2016 - 2019
University of Applied Sciences in Management
Master in Entrepreneurship & Innovation, MSc
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​Graduated with distinction (GPA 3.69)
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Active clubs
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"Social Impact Club" - Secretary
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"Hult Basketball Club" - Communication
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Event Management & Design for the Winter Ball Committee
​Master in International Marketing, MSc
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​Graduated with distinction (GPA 3.69)
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Dean's List Recipient of Fall & Spring term
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Awarded with the "Women in Business" scholarship
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Future Mindset Winner in the category "Sustainability" in the Future Mindset Challenge 2021
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Winner of the Most Innovative Project in the "Big Picture Challenge" of the IHRB 2021
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Active clubs
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"EmpowerHer" - Social Media Manager
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"Agency+44 - Brand Management Club" - Marketing & Communication Manager,
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"Obscure Society Book Club" - Coordinator & Leader of book group
Bachelor in Management & Entrepreneurship, BA
German - Part-time
Focus: Product Management & Marketing
Two Bachelor theses written in German:
- "Reputation im Wandel: Maßnahmen zur Entwicklung einer digitalen Corporate Reputation Strategie"
- "Generation Y: Wahrnehmung und Auswirkung von Gamification auf die Jugend"